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	<title>Burkey&#039;s Blog &#187; Video Games</title>
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	<link>http://www.burkazoid.com</link>
	<description>Random musings of a PhD geek from Northern Ireland on video games, technology, music and general geekery.</description>
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		<title>ABC News Report 1988: &#8220;Nuts for Nintendo&#8221;</title>
		<link>http://www.burkazoid.com/2011/03/abc-news-report-1988-nuts-for-nintendo/</link>
		<comments>http://www.burkazoid.com/2011/03/abc-news-report-1988-nuts-for-nintendo/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 17:21:00 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=1115</guid>
		<description><![CDATA[Highlights from the kids involved: &#8220;Yeah, you don&#8217;t know cuz you&#8217;re a grown up&#8230; You hardly do this&#8230; You have work to do!&#8221; and the kid describing Mario: &#8220;It&#8217;s weird.&#8221; I would&#8217;ve been about the same age as these kids back then. The only game console we ever had in that era was the Sega [...]]]></description>
			<content:encoded><![CDATA[<p><object width="588" height="353"><param name="movie" value="http://www.youtube.com/v/yt4KG9ib8S4&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/yt4KG9ib8S4&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="588" height="353"></object></p>
<p>Highlights from the kids involved:</p>
<p style="padding-left: 30px;"><em>&#8220;Yeah, you don&#8217;t know cuz you&#8217;re a grown up&#8230; You hardly do this&#8230; You have work to do!&#8221;</em></p>
<p>and the kid describing Mario:</p>
<p style="padding-left: 30px;"><em>&#8220;It&#8217;s weird.&#8221;</em></p>
<p>I would&#8217;ve been about the same age as these kids back then. The only game console we ever had in that era was the Sega Master System, with games like <em>Operation Wolf</em> (light-gun!!) and <em>Alex Kidd in Miracle World</em>. We also had a PC, so I tended to play that more often (games like <em>Lemmings</em>, <em>Commander Keen </em>and the original platform <em>Duke Nukem</em>). I missed out on the golden age of Nintendo, aside from playing a Super Nintendo at a friend&#8217;s house.</p>
<p>Sad.</p>
<p>This video still makes me nostalgic as hell.</p>
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		<item>
		<title>Minecraft Documentary</title>
		<link>http://www.burkazoid.com/2011/03/minecraft-documentary/</link>
		<comments>http://www.burkazoid.com/2011/03/minecraft-documentary/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 14:31:25 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=1102</guid>
		<description><![CDATA[I meant to post this a while back. Minecraft is a great little game that&#8217;s been something of a phenomenon within the past year, with over one and a half million copies sold. The way I always describe Minecraft is your own virtual world to craft, much like playing with Lego. Oh, plus monsters. Anyway, [...]]]></description>
			<content:encoded><![CDATA[<p>I meant to post this a while back. <a href="http://www.minecraft.net/">Minecraft</a> is a great little game that&#8217;s been something of a phenomenon within the past year, with over one and a half million copies sold. The way I always describe Minecraft is your own virtual world to craft, much like playing with Lego. Oh, plus monsters. Anyway, 2 Player Productions have been in the process of making a full-length documentary about the man (and the team) behind Minecraft. In the mean time, this 20 minute video was released in an attempt to drum up enough funds to film a full-length feature, which the team have now done. It&#8217;s really interesting, and gives a good insight into how the game and the team came about.</p>
<p><object width="588" height="353"><param name="movie" value="http://www.youtube.com/v/Ax9kmoyzl1Y&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Ax9kmoyzl1Y&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="588" height="353"></object></p>
<p>Because of the sandbox nature of Minecraft, it has a ton of potential uses. One such potential use is using the game to teach &#8211; read about how one teacher in New York City implemented the game into his computer class at his <a href="http://minecraftteacher.tumblr.com/" target="_blank">Minecraft Teacher Blog</a>.</p>
]]></content:encoded>
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		<item>
		<title>Of Albums and Zombies</title>
		<link>http://www.burkazoid.com/2011/02/of-albums-and-zombies/</link>
		<comments>http://www.burkazoid.com/2011/02/of-albums-and-zombies/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 19:05:34 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[dead island]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=1066</guid>
		<description><![CDATA[It&#8217;s amazing when you actually get some free time &#8211; you make a list in your head of all the things you want to get done, subsequently occupy all free time trying to get all these things done, and inevitably don&#8217;t have enough time to get all those things done. I guess the important thing [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s amazing when you actually get some free time &#8211; you make a list in your head of all the things you want to get done, subsequently occupy all free time trying to get all these things done, and inevitably don&#8217;t have enough time to get all those things done. I guess the important thing is I&#8217;m putting my free time to good use, even if I don&#8217;t get to do everything I intend to, right?  Anyway, blogging just happens to be one of those things, and today I made a start on that, and man did I forgot how long it can takes sometimes. I spent most of today writing a blog on my top 10 favourite albums of last year &#8211; not exactly timely, but music sharing and discovery need never be untimely! You can check out this post over on my Alpha Waves music blog: My top 10 albums of 2010.</p>
<p>In other news, I saw this trailer last night and thought it was fantastic. It merely intrigues me about the game &#8211; it doesn&#8217;t suggest the game will be good, since it doesn&#8217;t show gameplay &#8211; but damn it if it isn&#8217;t one of the best trailers I&#8217;ve seen in a long time. This was all over Twitter last night, so I&#8217;m guessing it&#8217;s provoked a high level of hype, and so whoever put the trailer together has definitely done their job well. Check it out, here&#8217;s the trailer for the upcoming game <a href="http://en.wikipedia.org/wiki/Dead_Island" target="_blank"><strong>Dead Island</strong></a> (warning: contains simulated gore):</p>
<p><object width="588" height="353"><param name="movie" value="http://www.youtube.com/v/lZqrG1bdGtg&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/lZqrG1bdGtg&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="588" height="353"></object></p>
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		<item>
		<title>Bring on Skyrim!</title>
		<link>http://www.burkazoid.com/2011/02/bring-on-skyrim/</link>
		<comments>http://www.burkazoid.com/2011/02/bring-on-skyrim/#comments</comments>
		<pubDate>Sat, 05 Feb 2011 14:24:31 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=1058</guid>
		<description><![CDATA[Normal blogging service will resume shortly. Since I submitted my thesis I&#8217;ve taken ill (I guess better now than while I was working towards a deadline).  Anyway, saw this yesterday and connected with it way too much. I am too damn excited for the new Elder Scrolls game, Skyrim. Although, maybe not this excited*: * [...]]]></description>
			<content:encoded><![CDATA[<p>Normal blogging service will resume shortly. Since I submitted my thesis I&#8217;ve taken ill (I guess better now than while I was working towards a deadline).  Anyway, saw this yesterday and connected with it way too much. I am too damn excited for the new Elder Scrolls game, <a href="http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim" target="_blank">Skyrim</a>. Although, maybe not <em>this </em>excited*:</p>
<p><object width="588" height="353"><param name="movie" value="http://www.youtube.com/v/c9eGtyqz4gY&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/c9eGtyqz4gY&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="588" height="353"></object></p>
<p>* Debatable.</p>
]]></content:encoded>
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		<title>The 7th Guest &#8211; Coming to iPhone &amp; iPad Christmas 2010</title>
		<link>http://www.burkazoid.com/2010/11/the-7th-guest-coming-to-iphone-ipad-christmas-2010/</link>
		<comments>http://www.burkazoid.com/2010/11/the-7th-guest-coming-to-iphone-ipad-christmas-2010/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 10:56:24 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[the 7th guest]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=1048</guid>
		<description><![CDATA[The 7th Guest holds a great deal of nostalgic value for me. I was playing it on PC CD-ROM when I was a mere 10 years old, well below the required 15 age rating. Thanks Dad. Check out the intro sequence below. The game sees you enter the mansion of Henry Stauf, a crazed toy [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/The_7th_Guest" target="_blank"><strong>The 7th Guest</strong></a> holds a great deal of nostalgic value for me. I was playing it on PC CD-ROM when I was a mere 10 years old, well below the required 15 age rating. Thanks Dad. Check out the intro sequence below.</p>
<p><object width="588" height="353"><param name="movie" value="http://www.youtube.com/v/8_Hf3ioJsNg&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/8_Hf3ioJsNg&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="588" height="353"></object></p>
<p>The game sees you enter the mansion of Henry Stauf, a crazed toy maker who enjoys to see you suffer through the agony of his twisted, complex puzzles. Being so young, I found the puzzles very challenging and I&#8217;m not sure I completed many past the first handful of puzzles. I did, however, use the &#8220;ZAPHOD BEEBLEBROX&#8221; cheat in the menu to go and check out every room of the house and the scenarios therein (hey, I was young, cheating wasn&#8217;t a big deal!). The game featured a ton of awesomely awful acting and story twists, including a fair share of creepy horror moments, this one being my particular favourite that always freaked me out as a kid (the clip seems laughable now, but I still hate clowns):</p>
<p><object width="588" height="353"><param name="movie" value="http://www.youtube.com/v/cjLSLiuyP44&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/cjLSLiuyP44&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="588" height="353"></object></p>
<p>The 7th Guest is <a href="http://www.eurogamer.net/articles/2010-11-02-the-7th-guest-iphone-ipad-port-in-dec" target="_blank">due to be re-released</a> on the iOS platforms of iPhone, iPad and iPod Touch this Christmas, and I&#8217;m really looking forward to it. Maybe this time I&#8217;ll be able to legitimately get through the game&#8217;s puzzles.</p>
]]></content:encoded>
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		<item>
		<title>Bioshock Infinite</title>
		<link>http://www.burkazoid.com/2010/08/bioshock-infinite/</link>
		<comments>http://www.burkazoid.com/2010/08/bioshock-infinite/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 14:08:54 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=957</guid>
		<description><![CDATA[Damn this looks hot. The first game was fantastic. The second game, whilst it hit a bit of a lull in the middle, was still pretty awesome thanks to the last few chapters. The other good news is that Ken Levine is back on board for this one. Can&#8217;t wait to check this out.]]></description>
			<content:encoded><![CDATA[<p><object width="588" height="353"><param name="movie" value="http://www.youtube.com/v/pV_TDxl2UIo&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/pV_TDxl2UIo&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="588" height="353"></object></p>
<p>Damn this looks hot. The first game was fantastic. The second game, whilst it hit a bit of a lull in the middle, was still pretty awesome thanks to the last few chapters. The other good news is that Ken Levine is back on board for this one. Can&#8217;t wait to check this out.</p>
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		<title>The Most Broken Game of All Time</title>
		<link>http://www.burkazoid.com/2010/06/the-most-broken-game-of-all-time/</link>
		<comments>http://www.burkazoid.com/2010/06/the-most-broken-game-of-all-time/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 10:41:02 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=921</guid>
		<description><![CDATA[If you haven&#8217;t seen this before &#8211; man, you&#8217;re missing out!  This is Big Rigs: Over The Road Racing, and features the following ground-breaking features: There is no collision detection with anything other than the ground. Bridges are simply a mirage. You can also drive off the end of the map. Physics? Pah, take that [...]]]></description>
			<content:encoded><![CDATA[<p>If you haven&#8217;t seen this before &#8211; man, you&#8217;re missing out!  This is <em>Big Rigs: Over The Road Racing</em>, and features the following <span style="text-decoration: line-through;">ground-</span>breaking features:</p>
<ul>
<li>There is no collision detection with anything other than the ground. Bridges are simply a mirage. You can also drive off the end of the map. Physics? Pah, take that Newton!</li>
<li>The box and gameplay description of the game advertise that the player must escape from the police. Lucky for you, there are actually no police in the game. The law is a lie. In fact, there is pretty much zero plot to the game whatsoever.</li>
<li>In the originally released version, enemy trucks had no AI and, as such, never left the starting position. Praise be that a patch was eventually released which gave life to these lumbering beasts. The patch also gave the great privilege of adding sound effects to the game.</li>
<li>Text on the player&#8217;s HUD doesn&#8217;t fit properly.</li>
<li>The game fails to distinguish between the player starting or finishing when crossing the line, so you may receive a &#8220;YOU&#8217;RE WINNER&#8221; message within a second of starting the game. Rewarding feedback leads to high levels of player engagement, right?</li>
</ul>
<p>Despite all this, the game still sold 20,000 copies. In fairness, from watching the video, it looks pretty damn entertaining.</p>
<p><object width="588" height="353"><param name="movie" value="http://www.youtube.com/v/7f3HDsgLV68&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/7f3HDsgLV68&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="588" height="353"></object></p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">
<h1 id="watch-headline-title"><span title="Big Rigs: Over the  Road Racing">Big Rigs: Over the Road Racing </span></h1>
</div>
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		<title>Mini-Review: Carcassonne (iPhone)</title>
		<link>http://www.burkazoid.com/2010/06/carcassonne-iphone/</link>
		<comments>http://www.burkazoid.com/2010/06/carcassonne-iphone/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 20:54:50 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Carcassonne]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=860</guid>
		<description><![CDATA[I was first introduced to Carcassonne thanks to it being given away free of charge for a limited time on Xbox 360 to celebrate the 5th anniversary of Xbox Live. After a few plays and having grown accustomed to the rules (well, most of them) the game really began to grow on me, and I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-862" title="Carcassonne (iPhone) screenshot" src="http://www.burkazoid.com/wp-content/uploads/2010/06/carcassonne-iphone-screenshot.jpg" alt="Carcassonne (iPhone) screenshot" width="480" height="320" /></p>
<p>I was first introduced to Carcassonne thanks to it being given away free of charge for a limited time on Xbox 360 to celebrate the 5th anniversary of Xbox Live. After a few plays and having grown accustomed to the rules (well, most of them) the game really began to grow on me, and I&#8217;ve since played the original board game. Within the last few days an iPhone version of the game has been  released&#8230; and its pretty damn good!</p>
<p><span id="more-860"></span> If you&#8217;re unfamiliar with Carcassonne, <a href="http://en.wikipedia.org/wiki/Carcassonne_(board_game)" target="_blank">Wikipedia</a> provides a nice summary of how the game is played:</p>
<blockquote><p>The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it abuts: roads must connect to roads, fields to fields, and cities to cities.</p>
<p>After placing the new tile, the placing player may opt to station a follower piece on that tile. The follower can only be placed on the just-placed tile, and must be placed in a specific feature. A follower claims ownership of one terrain feature—road, field, city, or cloister—and may not be placed on a feature already claimed by another player&#8217;s follower. However, it is possible for terrain features to become shared after the further placement of tiles. For example, two field tiles which each have a follower can become connected into a single field by another terrain tile.</p>
<p>The game ends when the last tile has been placed. At that time all features (including fields) score points for the players with the most followers in them. The player with the most points wins the game.</p></blockquote>
<p><img class="alignnone size-full wp-image-873" title="Carcassonne (iPhone) Menu Screenshot" src="http://www.burkazoid.com/wp-content/uploads/2010/06/carcassonne-iphone-screenshot3.jpg" alt="Carcassonne (iPhone) Menu Screenshot" width="480" height="320" /></p>
<p>The iPhone version of the game offers several modes of play. <strong>Normal mode</strong> is the original board game, which can be played either locally with up to 5 people (friends over Wi-fi or bluetooth or fairly intelligent AI CPU players) or online with friends or random players. <strong>Solitaire mode </strong>pits you alone against the game, with the goal of meeting a list of requirements. The original board game included several expansion packs &#8211; these aren&#8217;t  present at the moment but may become available in future, presumably as  purchasable downloadable content.</p>
<p>So far I&#8217;ve been predominantly playing Normal mode, both with CPU players and friends, and its rather good. Play is turn-based, meaning you can take your go and then exit the app. Push notifications can be enabled to notify you when your friend has made their move. The app is extremely polished, provides an in-game chat room, shows your friend&#8217;s current online status and provides an overview of what tiles are remaining. The game board can be zoomed in and out of easily using the usual pinch gestures and controls are easy and unobtrusive. Online games are ranked, assigning the player with an overall skill rating which increases or decreases with each win or loss respectively.</p>
<p><img class="alignnone size-full wp-image-863" title="Carcassonne (iPhone) Screenshot" src="http://www.burkazoid.com/wp-content/uploads/2010/06/carcassonne-iphone-screenshot2.png" alt="Carcassonne (iPhone) Screenshot" width="480" height="320" /></p>
<p>A couple of minor gripes are that the app runs a bit sluggish on an iPhone 3G or earlier (runs fine on 3GS onwards), and it should be easier to switch between games while on the go &#8211; at the minute this requires opening the options screen and pausing the game, which isn&#8217;t a very appropriately labeled option since it doesn&#8217;t pause the game at all, but rather takes you back to the menus. The game also tends to suck your battery a bit if you have it running for a while.</p>
<p>These problems do little to tarnish what is a great version of an addictive and fun casual game, joining <a href="http://newtoyinc.com/wp/">Words With Friends</a> as one of the must-have turn-based iPhone games, suitable even for those with a busy lifestyle. The app is currently available for the introductory price of £2.99 ($4.99), but will soon be priced at £5.99 ($9.99) so I recommend picking this up as soon as possible if you want to save some cash. Its well worth it.</p>
<p>Link: <a href="http://carcassonneapp.com/" target="_blank">Official app site with trailer video</a></p>
<p>For a highly comprehensive review with tons of screenshots, check out <a href="http://www.boardgamegeek.com/thread/532641/carcassonne-iphone-os-version-with-many-photos-" target="_blank">this  great post</a> from ackmonduel over at boardgamegeek.com.</p>
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		<title>A Look Through Project Natal&#8217;s Eyes</title>
		<link>http://www.burkazoid.com/2010/04/a-look-through-project-natals-eyes/</link>
		<comments>http://www.burkazoid.com/2010/04/a-look-through-project-natals-eyes/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 18:45:35 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Geek]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[motion capture]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=795</guid>
		<description><![CDATA[Engadget have posted a video from a Microsoft event in Tel Aviv yesterday which showcased some of the technology which will be present in the upcoming Project Natal. The video below shows how Natal recognises full body movement, of not just one but two people in real-time.  This definitely has potential for some cool competitive [...]]]></description>
			<content:encoded><![CDATA[<p>Engadget have posted a video from a Microsoft event in Tel Aviv yesterday which showcased some of the technology which will be present in the upcoming <a href="http://en.wikipedia.org/wiki/Project_Natal" target="_blank">Project Natal</a>. The video below shows how Natal recognises full body movement, of not just one but two people in real-time.  This definitely has potential for some cool competitive and co-op mini-games, for example a Wild West dual or some beach volleyball (off the top of my head). As well as that, Natal uses face recognition to determine the gender of the player and represents them with a male or female avatar accordingly. Pretty cool right?</p>
<p>But what of butch ladies and girly gentlemen? I can see some offended players in the future. In relation to that, I found some of the comments on the Engadget post hilarious, notably &#8220;How&#8217;s Lady Gaga supposed to get her game on?&#8221; to which someone replied &#8220;Natal obviously can&#8217;t see her Poker Face silly&#8221;.  Genius.</p>
<p>Hit the jump for the video.</p>
<p><span id="more-795"></span></p>
<p><object id="viddler" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="492" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1" /><param name="src" value="http://www.viddler.com/player/b487e2c3/" /><param name="name" value="viddler" /><param name="allowfullscreen" value="true" /><embed id="viddler" type="application/x-shockwave-flash" width="590" height="485" src="http://www.viddler.com/player/b487e2c3/" name="viddler" flashvars="fake=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>via <a href="http://www.engadget.com/2010/04/15/microsoft-gives-us-a-look-through-project-natals-eyes-video/" target="_blank">Engadget</a>.</p>
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		<title>The 3D Experience</title>
		<link>http://www.burkazoid.com/2010/03/the-3d-experience/</link>
		<comments>http://www.burkazoid.com/2010/03/the-3d-experience/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 21:48:39 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Geek]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Alice in Wonderland]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[oblivion]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=770</guid>
		<description><![CDATA[We went to see Alice in Wonderland (in 3D) at the cinema last night. Although not an amazing film by any means, it was still thoroughly enjoyable (as with most, if not all, of Tim Burton&#8217;s films). Wonderland looks rather nice in 3D, though nothing compared to the world of Pandora (Avatar). As with Avatar [...]]]></description>
			<content:encoded><![CDATA[<p>We went to see Alice in Wonderland (in 3D) at the cinema last night. Although not an amazing film by any means, it was still thoroughly enjoyable (as with most, if not all, of Tim Burton&#8217;s films). Wonderland looks rather nice in 3D, though nothing compared to the world of Pandora (Avatar). As with Avatar and other 3D cinema I&#8217;ve experienced (e.g. old 3D Imax shows), watching the film just excited the hell out of me for when I can play games in 3D. In particular, I can&#8217;t wait to play a 3D Elder Scrolls game. I just keep imagining that moment when you walk out of the sewers in Oblivion (The Elder Scrolls IV) and the glory of seeing Cyrodiil and The Imperial City in the distance in 3D.</p>
<p>Bring it on! Eurogamer recently published <a href="http://www.eurogamer.net/articles/digitalfoundry-stereo-3d-article" target="_blank">this interesting feature</a> on the current state of 3D TV&#8217;s and 3D games.</p>
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