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	<title>Burkey&#039;s Blog &#187; Video Games</title>
	<atom:link href="http://www.burkazoid.com/category/video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.burkazoid.com</link>
	<description>Random musings of a PhD student from Northern Ireland on video games, technology, music and general geekery.</description>
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		<title>Bioshock Infinite</title>
		<link>http://www.burkazoid.com/2010/08/bioshock-infinite/</link>
		<comments>http://www.burkazoid.com/2010/08/bioshock-infinite/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 14:08:54 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=957</guid>
		<description><![CDATA[Damn this looks hot. The first game was fantastic. The second game, whilst it hit a bit of a lull in the middle, was still pretty awesome thanks to the last few chapters. The other good news is that Ken Levine is back on board for this one. Can&#8217;t wait to check this out.]]></description>
			<content:encoded><![CDATA[<p><object width="588" height="353"><param name="movie" value="http://www.youtube.com/v/pV_TDxl2UIo&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/pV_TDxl2UIo&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="588" height="353"></object></p>
<p>Damn this looks hot. The first game was fantastic. The second game, whilst it hit a bit of a lull in the middle, was still pretty awesome thanks to the last few chapters. The other good news is that Ken Levine is back on board for this one. Can&#8217;t wait to check this out.</p>
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		<item>
		<title>The Most Broken Game of All Time</title>
		<link>http://www.burkazoid.com/2010/06/the-most-broken-game-of-all-time/</link>
		<comments>http://www.burkazoid.com/2010/06/the-most-broken-game-of-all-time/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 10:41:02 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=921</guid>
		<description><![CDATA[If you haven&#8217;t seen this before &#8211; man, you&#8217;re missing out!  This is Big Rigs: Over The Road Racing, and features the following ground-breaking features: There is no collision detection with anything other than the ground. Bridges are simply a mirage. You can also drive off the end of the map. Physics? Pah, take that [...]]]></description>
			<content:encoded><![CDATA[<p>If you haven&#8217;t seen this before &#8211; man, you&#8217;re missing out!  This is <em>Big Rigs: Over The Road Racing</em>, and features the following <span style="text-decoration: line-through;">ground-</span>breaking features:</p>
<ul>
<li>There is no collision detection with anything other than the ground. Bridges are simply a mirage. You can also drive off the end of the map. Physics? Pah, take that Newton!</li>
<li>The box and gameplay description of the game advertise that the player must escape from the police. Lucky for you, there are actually no police in the game. The law is a lie. In fact, there is pretty much zero plot to the game whatsoever.</li>
<li>In the originally released version, enemy trucks had no AI and, as such, never left the starting position. Praise be that a patch was eventually released which gave life to these lumbering beasts. The patch also gave the great privilege of adding sound effects to the game.</li>
<li>Text on the player&#8217;s HUD doesn&#8217;t fit properly.</li>
<li>The game fails to distinguish between the player starting or finishing when crossing the line, so you may receive a &#8220;YOU&#8217;RE WINNER&#8221; message within a second of starting the game. Rewarding feedback leads to high levels of player engagement, right?</li>
</ul>
<p>Despite all this, the game still sold 20,000 copies. In fairness, from watching the video, it looks pretty damn entertaining.</p>
<p><object width="588" height="353"><param name="movie" value="http://www.youtube.com/v/7f3HDsgLV68&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/7f3HDsgLV68&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="588" height="353"></object></p>
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<h1 id="watch-headline-title"><span title="Big Rigs: Over the  Road Racing">Big Rigs: Over the Road Racing </span></h1>
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		<title>Mini-Review: Carcassonne (iPhone)</title>
		<link>http://www.burkazoid.com/2010/06/carcassonne-iphone/</link>
		<comments>http://www.burkazoid.com/2010/06/carcassonne-iphone/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 20:54:50 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Carcassonne]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=860</guid>
		<description><![CDATA[I was first introduced to Carcassonne thanks to it being given away free of charge for a limited time on Xbox 360 to celebrate the 5th anniversary of Xbox Live. After a few plays and having grown accustomed to the rules (well, most of them) the game really began to grow on me, and I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-862" title="Carcassonne (iPhone) screenshot" src="http://www.burkazoid.com/wp-content/uploads/2010/06/carcassonne-iphone-screenshot.jpg" alt="Carcassonne (iPhone) screenshot" width="480" height="320" /></p>
<p>I was first introduced to Carcassonne thanks to it being given away free of charge for a limited time on Xbox 360 to celebrate the 5th anniversary of Xbox Live. After a few plays and having grown accustomed to the rules (well, most of them) the game really began to grow on me, and I&#8217;ve since played the original board game. Within the last few days an iPhone version of the game has been  released&#8230; and its pretty damn good!</p>
<p><span id="more-860"></span> If you&#8217;re unfamiliar with Carcassonne, <a href="http://en.wikipedia.org/wiki/Carcassonne_(board_game)" target="_blank">Wikipedia</a> provides a nice summary of how the game is played:</p>
<blockquote><p>The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it abuts: roads must connect to roads, fields to fields, and cities to cities.</p>
<p>After placing the new tile, the placing player may opt to station a follower piece on that tile. The follower can only be placed on the just-placed tile, and must be placed in a specific feature. A follower claims ownership of one terrain feature—road, field, city, or cloister—and may not be placed on a feature already claimed by another player&#8217;s follower. However, it is possible for terrain features to become shared after the further placement of tiles. For example, two field tiles which each have a follower can become connected into a single field by another terrain tile.</p>
<p>The game ends when the last tile has been placed. At that time all features (including fields) score points for the players with the most followers in them. The player with the most points wins the game.</p></blockquote>
<p><img class="alignnone size-full wp-image-873" title="Carcassonne (iPhone) Menu Screenshot" src="http://www.burkazoid.com/wp-content/uploads/2010/06/carcassonne-iphone-screenshot3.jpg" alt="Carcassonne (iPhone) Menu Screenshot" width="480" height="320" /></p>
<p>The iPhone version of the game offers several modes of play. <strong>Normal mode</strong> is the original board game, which can be played either locally with up to 5 people (friends over Wi-fi or bluetooth or fairly intelligent AI CPU players) or online with friends or random players. <strong>Solitaire mode </strong>pits you alone against the game, with the goal of meeting a list of requirements. The original board game included several expansion packs &#8211; these aren&#8217;t  present at the moment but may become available in future, presumably as  purchasable downloadable content.</p>
<p>So far I&#8217;ve been predominantly playing Normal mode, both with CPU players and friends, and its rather good. Play is turn-based, meaning you can take your go and then exit the app. Push notifications can be enabled to notify you when your friend has made their move. The app is extremely polished, provides an in-game chat room, shows your friend&#8217;s current online status and provides an overview of what tiles are remaining. The game board can be zoomed in and out of easily using the usual pinch gestures and controls are easy and unobtrusive. Online games are ranked, assigning the player with an overall skill rating which increases or decreases with each win or loss respectively.</p>
<p><img class="alignnone size-full wp-image-863" title="Carcassonne (iPhone) Screenshot" src="http://www.burkazoid.com/wp-content/uploads/2010/06/carcassonne-iphone-screenshot2.png" alt="Carcassonne (iPhone) Screenshot" width="480" height="320" /></p>
<p>A couple of minor gripes are that the app runs a bit sluggish on an iPhone 3G or earlier (runs fine on 3GS onwards), and it should be easier to switch between games while on the go &#8211; at the minute this requires opening the options screen and pausing the game, which isn&#8217;t a very appropriately labeled option since it doesn&#8217;t pause the game at all, but rather takes you back to the menus. The game also tends to suck your battery a bit if you have it running for a while.</p>
<p>These problems do little to tarnish what is a great version of an addictive and fun casual game, joining <a href="http://newtoyinc.com/wp/">Words With Friends</a> as one of the must-have turn-based iPhone games, suitable even for those with a busy lifestyle. The app is currently available for the introductory price of £2.99 ($4.99), but will soon be priced at £5.99 ($9.99) so I recommend picking this up as soon as possible if you want to save some cash. Its well worth it.</p>
<p>Link: <a href="http://carcassonneapp.com/" target="_blank">Official app site with trailer video</a></p>
<p>For a highly comprehensive review with tons of screenshots, check out <a href="http://www.boardgamegeek.com/thread/532641/carcassonne-iphone-os-version-with-many-photos-" target="_blank">this  great post</a> from ackmonduel over at boardgamegeek.com.</p>
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		<title>A Look Through Project Natal&#8217;s Eyes</title>
		<link>http://www.burkazoid.com/2010/04/a-look-through-project-natals-eyes/</link>
		<comments>http://www.burkazoid.com/2010/04/a-look-through-project-natals-eyes/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 18:45:35 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Geeky]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[motion capture]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=795</guid>
		<description><![CDATA[Engadget have posted a video from a Microsoft event in Tel Aviv yesterday which showcased some of the technology which will be present in the upcoming Project Natal. The video below shows how Natal recognises full body movement, of not just one but two people in real-time.  This definitely has potential for some cool competitive [...]]]></description>
			<content:encoded><![CDATA[<p>Engadget have posted a video from a Microsoft event in Tel Aviv yesterday which showcased some of the technology which will be present in the upcoming <a href="http://en.wikipedia.org/wiki/Project_Natal" target="_blank">Project Natal</a>. The video below shows how Natal recognises full body movement, of not just one but two people in real-time.  This definitely has potential for some cool competitive and co-op mini-games, for example a Wild West dual or some beach volleyball (off the top of my head). As well as that, Natal uses face recognition to determine the gender of the player and represents them with a male or female avatar accordingly. Pretty cool right?</p>
<p>But what of butch ladies and girly gentlemen? I can see some offended players in the future. In relation to that, I found some of the comments on the Engadget post hilarious, notably &#8220;How&#8217;s Lady Gaga supposed to get her game on?&#8221; to which someone replied &#8220;Natal obviously can&#8217;t see her Poker Face silly&#8221;.  Genius.</p>
<p>Hit the jump for the video.</p>
<p><span id="more-795"></span></p>
<p><object id="viddler" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="492" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1" /><param name="src" value="http://www.viddler.com/player/b487e2c3/" /><param name="name" value="viddler" /><param name="allowfullscreen" value="true" /><embed id="viddler" type="application/x-shockwave-flash" width="590" height="485" src="http://www.viddler.com/player/b487e2c3/" name="viddler" flashvars="fake=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>via <a href="http://www.engadget.com/2010/04/15/microsoft-gives-us-a-look-through-project-natals-eyes-video/" target="_blank">Engadget</a>.</p>
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		<title>The 3D Experience</title>
		<link>http://www.burkazoid.com/2010/03/the-3d-experience/</link>
		<comments>http://www.burkazoid.com/2010/03/the-3d-experience/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 21:48:39 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[TV and Movies]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Alice in Wonderland]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[oblivion]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=770</guid>
		<description><![CDATA[We went to see Alice in Wonderland (in 3D) at the cinema last night. Although not an amazing film by any means, it was still thoroughly enjoyable (as with most, if not all, of Tim Burton&#8217;s films). Wonderland looks rather nice in 3D, though nothing compared to the world of Pandora (Avatar). As with Avatar [...]]]></description>
			<content:encoded><![CDATA[<p>We went to see Alice in Wonderland (in 3D) at the cinema last night. Although not an amazing film by any means, it was still thoroughly enjoyable (as with most, if not all, of Tim Burton&#8217;s films). Wonderland looks rather nice in 3D, though nothing compared to the world of Pandora (Avatar). As with Avatar and other 3D cinema I&#8217;ve experienced (e.g. old 3D Imax shows), watching the film just excited the hell out of me for when I can play games in 3D. In particular, I can&#8217;t wait to play a 3D Elder Scrolls game. I just keep imagining that moment when you walk out of the sewers in Oblivion (The Elder Scrolls IV) and the glory of seeing Cyrodiil and The Imperial City in the distance in 3D.</p>
<p>Bring it on! Eurogamer recently published <a href="http://www.eurogamer.net/articles/digitalfoundry-stereo-3d-article" target="_blank">this interesting feature</a> on the current state of 3D TV&#8217;s and 3D games.</p>
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		<title>Rom Check Fail</title>
		<link>http://www.burkazoid.com/2010/02/rom-check-fail/</link>
		<comments>http://www.burkazoid.com/2010/02/rom-check-fail/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 16:32:57 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[old skool]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[rom check fail]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=743</guid>
		<description><![CDATA[&#8220;Rom Check Fail&#8221; is a very cool indie game that should warm the heart of any retro arcade game lover.  From the website: &#8220;Carefully place a dozen arcade classics in a large mixing bowl. Add a dash of awesomesauce, cover the bowl, and allow the ingredients to ferment over three weeks. Uncover in a well [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-744" style="margin-left: 0px; margin-right: 10px; border: 0pt none;" title="Rom Check Fail! splash screen" src="http://www.burkazoid.com/wp-content/uploads/2010/02/splash.jpg" alt="Rom Check Fail! splash screen" width="189" height="179" />&#8220;<a href="http://www.farbs.org/games.html" target="_blank">Rom Check Fail</a>&#8221; is a very cool indie game that should warm the heart of any retro arcade game lover.  From the website:</p>
<p><em>&#8220;Carefully place a dozen arcade classics in a large mixing bowl. Add a  dash of awesomesauce, cover the bowl, and allow the ingredients to  ferment over three weeks. Uncover in a well ventilated area, then mash  until loud and glitchy. Serve over the internet.&#8221;</em></p>
<p>I played through it recently &#8211; very crazy, but very cool.  <a href="http://www.farbs.org/games.html" target="_blank">Check it out</a>!</p>
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		<title>DogFighter</title>
		<link>http://www.burkazoid.com/2010/02/dogfighter/</link>
		<comments>http://www.burkazoid.com/2010/02/dogfighter/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 13:17:46 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Dark Water Studios]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[DogFighter]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[indie]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=705</guid>
		<description><![CDATA[This is an extremely impressive trailer for the upcoming game &#8220;DogFighter&#8221;, from game developers Dark Water Studios, based in Derry, Northern Ireland (my home town).  There&#8217;s no official word yet on what platform the game will be on, but it is looking like it&#8217;ll be a hell lot of fun.  I&#8217;d love an XBLA release. [...]]]></description>
			<content:encoded><![CDATA[<p><object width="588" height="353"><param name="movie" value="http://www.youtube.com/v/s3icOI3n36M&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/s3icOI3n36M&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="588" height="353"></object></p>
<p>This is an extremely impressive trailer for the upcoming game &#8220;DogFighter&#8221;, from game developers Dark Water Studios, based in Derry, Northern Ireland (my home town).  There&#8217;s no official word yet on what platform the game will be on, but it is looking like it&#8217;ll be a hell lot of fun.  I&#8217;d love an XBLA release. :)</p>
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		<item>
		<title>A History of Game Controllers Diagram</title>
		<link>http://www.burkazoid.com/2009/12/a-history-of-game-controllers-diagram/</link>
		<comments>http://www.burkazoid.com/2009/12/a-history-of-game-controllers-diagram/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 13:10:56 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[diagram]]></category>
		<category><![CDATA[history]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=598</guid>
		<description><![CDATA[Image by Damien Lopez I&#8217;m currently making my way through Jesper Juul&#8217;s &#8220;A Casual Revolution: Reinventing Video Games and Their Players&#8221; and I came across this useful diagram.  It is missing a few entries, but overall its quite handy for reference (and nostalgia).]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><em> </em></p>
<p style="text-align: left;"><em><img class="size-large wp-image-709  alignnone" style="border: 0pt none;" title="History of Game Controllers" src="http://www.burkazoid.com/wp-content/uploads/2009/12/gamecontrollers-566x1024.png" alt="History of Game Controllers" width="566" height="1024" /><br />
</em></p>
<p style="text-align: left;"><em>Image by Damien Lopez</em></p>
<p style="text-align: left;">I&#8217;m currently making my way through Jesper Juul&#8217;s &#8220;<a href="http://www.amazon.co.uk/Casual-Revolution-Jesper-Juul/dp/0262013371" target="_blank">A Casual Revolution: Reinventing Video Games and Their Players</a>&#8221; and I came across this useful diagram.  It is missing a few entries, but overall its quite handy for reference (and nostalgia).</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Prince of Persia Development Diaries</title>
		<link>http://www.burkazoid.com/2009/11/prince-of-persia-development-diaries/</link>
		<comments>http://www.burkazoid.com/2009/11/prince-of-persia-development-diaries/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 22:40:58 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[journals]]></category>
		<category><![CDATA[Prince of Persia]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=586</guid>
		<description><![CDATA[Jordan Mechnar, creator of the classic Prince of Persia (which kick started the franchise), has published his old journals from back in the days when he was working on the original PoP game. They make for fantastic, nostalgic and insightful reading. Not only that, but he has also included original video footage which he shot [...]]]></description>
			<content:encoded><![CDATA[<p>Jordan Mechnar, creator of the classic <em>Prince of Persia</em> (which kick started the franchise), has published his <strong><a href="http://jordanmechner.com/old-journals/" target="_blank">old journals</a> </strong>from back in the days when he was working on the original PoP game. They make for fantastic, nostalgic and insightful reading. Not only that, but he has also included original video footage which he shot of his brother running and diving around a park &#8211; footage which eventually became part of the digitised animations used in the game. Its incredibly strange after all these years to watch someone run around in real-life with those moves.</p>
<p>Reading these journals just makes me want to have some quality time to make a game.</p>
<p>(Thanks to <a href="http://twitter.com/enemyofchaos" target="_blank">Leila Johnston</a> on Twitter (whose adventure book &#8220;<a href="http://www.amazon.co.uk/Enemy-Chaos-Leila-Johnston/dp/1906727422" target="_blank">Enemy of Chaos</a>&#8221; I have just bought today) for tweeting about these journals, otherwise I might never have found them.)</p>
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		<title>Mini-Review: Spider: The Secret of Bryce Manor (iPhone)</title>
		<link>http://www.burkazoid.com/2009/09/spider-the-secret-of-bryce-manor-iphone-mini-review/</link>
		<comments>http://www.burkazoid.com/2009/09/spider-the-secret-of-bryce-manor-iphone-mini-review/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 20:19:37 +0000</pubDate>
		<dc:creator>Burkey</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mini-review]]></category>
		<category><![CDATA[Spider]]></category>

		<guid isPermaLink="false">http://www.burkazoid.com/?p=541</guid>
		<description><![CDATA[One of the downsides of a touch screen device such as the iPhone is that it often doesn&#8217;t lend itself well to typical game control schemes.  Prime example &#8211; Marble Blast, a game which I am a huge fan of on the Xbox 360, is awful on the iPhone primarily due to its controls.  On [...]]]></description>
			<content:encoded><![CDATA[<p>One of the downsides of a touch screen device such as the iPhone is that it often doesn&#8217;t lend itself well to typical game control schemes.  Prime example &#8211; Marble Blast, a game which I am a huge fan of on the Xbox 360, is awful on the iPhone primarily due to its controls.  On the flip side, one of the great things about the iPhone is some of the unique games that appear on the platform that make great use of touch screen controls.  One such game is <a href="http://www.youtube.com/watch?v=n2MaK-shoqU" target="_blank">Spider: The Secret of Bryce Manor</a>.</p>
<p><img class="size-full wp-image-547     alignnone" title="Spider" src="http://www.burkazoid.com/wp-content/uploads/2009/09/spider1.jpg" alt="Spider" width="450" height="300" /></p>
<p style="text-align: left;">The idea is fairly simple &#8211; you take the role of a spider exploring a rather eerie mansion and you must spin webs with the goal of trapping insects for you to feast upon.  Once a certain percentage of the insects in the level are eaten, a portal opens to the next level.  However, it won&#8217;t take long before you realise that, as suggested by the title of the game, the manor holds a dark secret.</p>
<p style="text-align: left;">The game&#8217;s controls are simple yet elegant &#8211; touch the right side of the spider to move right, touch left of the spider to move left and flick in a particular direction to jump and weave your silk.  Once you connect up a closed shape with your silk lines, it will form a web which insects can get caught in.  Moving around in this game just feels right and really makes the game play very well &#8211; its great to finally see a platformer that actually controls this good on a touch screen.</p>
<p><img class="size-thumbnail wp-image-543  alignnone" title="Spider2" src="http://www.burkazoid.com/wp-content/uploads/2009/09/20090824-88mignw3sn6b8q8tey9169phh2-450x300.jpg" alt="Spider2" width="450" height="300" /></p>
<p style="text-align: left;">The graphics have a nice hand-drawn style and provide a graceful and polished environment.  The twinkly ambient music furthers this grace and gives the game a very artistic shine throughout.</p>
<p style="text-align: left;">The game contains 28 levels with various types of bugs which must be trapped in different ways.  It may feel a bit short in length to some, but for me its pretty much the ideal length a mobile game should be and is definitely replayable.  The gameplay can become somewhat repetitive if played for a long period, however since I only tend to play mobile games in short bursts I rarely found the game tiring.  Overall, the game is enjoyable and at its low price point of £1.79 (less than a bottle of beer) it is an essential purchase for any iPhone owner. Highly recommended.</p>
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