June 21, 2007 @ 1:56 pm
Violence in Video Games
So I just replied to a topic on video game violence on a message board I frequent, and I thought I would post it up here, since violent video games are very much in the media spotlight at the moment, and I want to express my opinion on the topic:
Personally, video games make up a huge part of my life. The PhD I’m about to do for the next three years is heavily involving video games. I play violent games all the time. They don’t affect me in any negative aggressive way (other than frustration, which can even be caused by Pacman), but I think that the defensive attitude most gamers have towards the games vs violence debate is a bit naive.
Whilst video games, for the majority of people, do not cause extreme violent behaviour, it is silly to think that certain extreme games will have no negative effects on kids. There are obviously kids who are easily influenced, and either a video game, movie, violent cartoon, or hell even aggressive music could have an impact on that kids behaviour. I know for sure that I wouldn’t want my kids going near Manhunt until I felt they were mature and responsible enough to handle it. Same goes for GTA, Gears of War, etc. However I don’t believe that means that mature adult gamers should suffer, and I guess this is why a lot of gamers get defensive when people like Jack Thompson go blaming incidents like V-Tech on games within a mere couple of hours of the incident occurring (my opinion is that Jack Thompson is an idiot with an agenda which has gone to his head, and now feels the need to go after games at any given opportunity regardless of the facts). This is where the rating system comes in, and where retailers and parents need to take some responsibility, rather than immediately outcrying the evils of games.
From my own personal experiences of being in game stores, as well as knowing people who work in game retail stores, it is scary how many parents are totally oblivious to information shown on the cover of a game. Firstly, the number of parents who are asked by the sales assistant “This game is for Xbox 360, do you have an Xbox 360?”, to which the parent replies “oh no my son has a Playstation 2, will that not work on it?” is scary. So a parent can neither read the huge text at the top of the game indicating the format of the game, nor comprehend how games work on different systems. Now, if they can’t read the system text at the top, what hope is there for them taking notice of the ESRB rating at the bottom of the box? Parents need to have an active interest in their kids hobbies; know what ratings are, what they mean, and what is appropriate for your kid. Don’t go blaming Rockstar games when your 11 year old starts trying to mow down hookers at 2am after drinking a quarter bottle of vodka and stealing your car after playing Vice City.
It isn’t just parents. I have seen kids who are obviously under the required age for the game, being sold the title by games stores. Retailers have just as much responsibility to ensure that the ratings are adhered to. Ratings are there for a reason, just like the age restrictions on cigarettes, alcohol, matchsticks, and films. I know right now in the US there is a bill trying to be passed to make it a felony to sell games to minors where not appropriate.
Manhunt 2 is a pretty extreme case, as it involves mimicking murder with the Wiimote, such as strangulation and whacking someone. On one hand I think the ban on it is definitely a good thing, as I wouldn’t want any kid under 18 playing that game. On the other hand, I don’t like associations judging what I, as a responsible adult gamer, can or can not play.
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